Arch-Daihaks of Dying Earth

I was pleased to contribute extensively to Arch-Daihaks of Dying Earth, the climactic tournament adventure in Goodman Games’ acclaimed DCC Dying Earth series. Designed as a grand finale, the adventure sees rival cabals of magicians racing across dimensions in pursuit of the legendary God-Husk, an artifact said to grant godlike power over the dying world.

For this project, I created all of the maps, charting the adventure’s bizarre and otherworldly locations as the competing teams journey towards the final challenge via a series of interconnected time bubbles, each presenting a unique challende. To help solve the intricate puzzles, players are provided with unique visual handouts to decipher as they progress through the tournament.

It was a rewarding challenge to create maps, puzzles, and handouts that helped bring this ambitious, dimension-spanning adventure to life. Fully licensed by the Estate of Jack Vance, Arch-Daihaks of Dying Earth serves as a fitting conclusion to the DCC Dying Earth series, and I was proud to help shape the visual experience of its epic finale.

About the author

I am an internationally published author and cartoonist. I am the creator, artist and writer of "Pewfell", a semi-autobiographical, epic fantasy sit-com that began it’s life on the interweb back in the early 2000’s.

I have created a large number of children's puzzle and activity books for various publishers, I also designed and illustrated the comic boardgame "Legitimacy" published by Minion Games, and have illustrated a number of other boardgames for Minion.

I am also known as the cartoonist for Goodman Game's 'Dungeon Crawl Classics' Role Playing Game. I am also the author of a puzzle book for kids called 'Wizard Pickles'--if you would like to publish it, let me know!

In my previous life, Chuck worked as an art director in the advertising world but I promises that I won’t do it again.

I was born and raised near the Basingstoke roundabout, but now live in San Francisco, CA.